
Armature
A downloadable tool
Armature is a standalone Windows application that turns a character mesh into a rigged, skinned, engine-ready asset.
Load a mesh, fit the proportions, place your joints, generate the skin weights, and export. Everything travels as one USD file: the mesh, the skeleton, the weights, and the control rig build data. Maya and Unreal both read it, and a Maya control rig builder ships alongside.
THE WORKFLOW
Fitting Room. Drop in a mesh as USD, OBJ, FBX, GLB or glTF and fit a proportional template to it.
Skeleton. Modular rig assembly. Move, snap and reorient joints, or start from a biped template.
Skin. One button for weights, then a full paint toolset when you want to take it further. Layers, masks, mirroring, and the hammer and chisel verbs: hammer melts a patch into the surface around it, chisel carves it rigid and sharpens its boundary.
Export. Production USD, straight into Unreal or Maya.
The skinning solve runs on your own machine. Nothing is uploaded and nothing is processed in the cloud.
PRICING
Free for personal work, learning, and portfolio pieces.
Free for commercial work if you or your studio earn under $100k a year. If you qualify for Maya Indie, Armature is free.
Above that it's $149 per artist, one time, with a year of updates, and a 14 day refund with no questions asked.
WHO BUILT IT
I'm Adrian Melian, a technical artist. Fourteen years in games at Double Fine, Ubisoft, Camouflaj and Sledgehammer, most recently leading character and weapons tech art on Call of Duty. The rig was always the bottleneck, and small teams rarely have anyone to own it. That is who this is for.
NOTES
Windows only. Current version is 2.0.2.
Windows will show a SmartScreen warning the first time you run the installer. Click More info, then Run anyway. It's a new installer from a new publisher, so it has no reputation history yet. The SHA-256 is published beside the download on the site if you want to verify the file.
Full details and commercial licensing: fabricator.studio/armature
Discord: fabricator.studio/discord
| Published | 1 day ago |
| Status | Released |
| Category | Tool |
| Author | AdrianMelian |
| Tags | 3D, Animation, Characters, gamedev, maya, rigging, skinning, tool, Unreal Engine, usd |
| AI Disclosure | AI Assisted, Code, Graphics |
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